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Opengl es 2.0 games
Opengl es 2.0 games





Kotlin CHIP-8 (badlogic) ( Let’s write a Chip8 emulator in Kotlin) The code is available on GitHub, and here are a couple of other implementations you can also check out: Once I was done with the Rust implementation, I just copy-pasted the whole thing into Javascript, which you can check out at the end of this post. :))īy writing the interpreter in Rust and taking advantage of the unit test features, it was very easy to build up the CHIP-8 VM, and I only ended up with a couple of pesky logic bugs due to being unsure about the implementation in a couple of places and due to a misuse of the slicing syntax. (After spending some time with Swift, I would also wish for no semicolons and maybe nicer optional unwrapping, but, at least with the semicolons, that ship has probably already sailed.

opengl es 2.0 games

In fact, the only real beef I have with Rust is that it’s still young, so its support for mobile development is not quite up to par with the C and C++ support provided by Apple and Google.

opengl es 2.0 games

Unlike C and C++, it also has some nice features that make it feel modern and fresh, like memory safety without garbage collection, super-charged enums, and a great build system that has built-in support for dependencies, unit testing, and more. Like C and C++, Rust compiles down to native code and runs without the overhead of a VM while also giving you full access to the platform underneath. In the past, I would have dabbled in C or C++ but as time goes by, I feel that it makes more sense to focus on Rust. I decided to write the emulator using Rust, a systems programming language that I’ve been dabbling in on and off whenever I feel like taking a break from Java. There are lots of resources for the CHIP-8 and it’s also a simple implementation, which means it can be done over a weekend or even faster. To overcome that, I took a look into what it would take to write a toy emulator.Īfter briefly considering an NES emulator as my first project, I discovered the CHIP-8 VM and decided that would make a really neat first project.

opengl es 2.0 games

In university, the furthest down we got was C++ and we didn’t spend that much time there, so everything under that has always felt a little like black magic to me.

opengl es 2.0 games

Lately, I’ve been more interested in learning about emulators and interpreters, down to the way that CPUs work at a low level.







Opengl es 2.0 games